Random items

Things that came close to being thrown out this weekend, in no particular order:

Original Turbo Pascal 5.5 Upgrade on 5,25″ disks
Modula2 compiler, also on 5,25″ disks
Microsoft DirectX barf bag
3dfx key chain
Pen with integrated 80s-style LCD game
3 Iomega Jaz Disks (all probably dead from click-of-death-syndrome)
12 Ikea LACK table legs
CodeWarrior for PlayStation Net Yaroze
Watcom C++ 10.5
Intel spring-loaded wind-up . . . → Read More: Random items

Brain overload…

Reed-Solomon codes, Galois field arithmetic, Berlekamp-Massey algorithm…

At least GPU programming with CUDA is reasonably straightforward, even if NVIDIA/Intel kinda screwed up the ION2 platform. Yes, the GPU got a bit faster, but come on — a single PCIe lane was the best you could do? Good enough for HD video decoding, but anything requiring actual bandwidth . . . → Read More: Brain overload…

Someone else’s summary…

So much of this seems so familiar…
http://blog.havenisms.com/a-case-study-in-enterprise-soul-smashing

One thing that is a bit of mystery to me is why so much time and money is spent (sorry, “invested”) in finding the bestofthebestofthebestsir, only to use them on dead-end projects where only the lowest common denominator skills are actually required. And why bother even filling your ranks with . . . → Read More: Someone else’s summary…